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ACC GT Masters Endurance 8h of California

Regulations

Introduction
The International ACC GT Endurance Series was created to allow racers on Assetto Corsa Competizione to compete in a friendly and fair environment. Any kinds of insults, racism or other unfair behaviour will therefore not be tolerated. Having fun is our top priority!

The following rules are used to ensure fair competition:

Marshals:

The ACC GT Series is organized by the following marshals: GPR Sorrisino, GPR AQuA92, GRT MB AMG, GRT LetsFly, GrillicPepe10, GRT AIRESH4, BM34 Fungamez. They are in charge of coming up with the series rules, adjusting these in the interest of fair racing (f.ex adjusting BoP) and implementing them (f.ex stewarding accidents).

Cars:

All cars in the GT3 class are allowed.

Tuning:

Tuning is allowed as long as it follows the ACC GT3 division rules.

Registration and Numbers:

A Team must sign up using the form found in #📝registration . Teams must select a car and apply for a number, which the marshals will give out on a “first come, first serve” basis. Once you have chosen the car and driven it in the qualification your choice is looked. The same goes for your number, it may not be changed once the first race has been completed. For this event you need at least 2 drivers in a Team.
Number 1 is reserved for the previous season’s champion in case they would like to use it for the following season as well.

Spotter Guide

All Teams must submit a photo of their livery as shown, before they race the qualification. (no angle change, just zoom max out with LT)

Stints

All teams have to submit their stint plan until the day before the race. If there is a change on race day this can be communicated via the communication channel.

Race Organization:

The ACC GT Masters Endurance Series is a 5-round championship where each round consists of one or more qualifying sessions and one or more 105-minute stint races. The exact number of Stints can be found in the calendar section of the event. Free practice sessions are planned, these will usually be run in front of the qualifying.

The marshals will happily answer any questions you may have while in the party and lobby before the race, so don't be afraid to ask them.

“Schedule”

You can see the exact schedule in the #📅event-calender section.

All times are Central European Time, or GMT+1/BST+1 depending on the time of year.

Scoring:

The overall race results will be published by the marshals after the race. Should there be any protests, then the marshals reserve the right to adjust the scoring for the drivers and delay the publishing of the results if necessary.

Points are given out to the finishers as follows:

100,84,74,68,66,64,62,60,58,56,54,52,50,48,46,44,43,42,41,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0

Only for the 24h of Spa we will double the points.

Points are given out for the Super Pole Shootout as follows:

5,4,3,2,1,1,1,1,1,1

Hardware Issues:

Communication:

All drivers taking part in the series should have a working headset; this is to ensure communication between drivers in case there is a crash or other crucial race information that needs to be passed around. Xbox parties will be used to allow the drivers to communicate with each other. Should your headset be broken, make sure you can at least hear the other drivers through f.ex your TV speakers. The xbox partys chats are not mandatory.

Replacing batteries:

ACC GT Masters Endurance recommends drivers to use their controllers plugged in, so that no battery change is necessary during the race. If you run your controller with batteries, please make sure they are charged/full before the race. Drivers that obstruct others with self-inflicted hardware issues will be punished by the marshals.

Internet problems:

We recommend you disconnect other devices (laptops, phones, tablets etc.) from your network during the race. This is to ensure your connection is as good as possible, as drivers who obstruct others by lagging will be get a warning and three warnings from lagging can lead to an exclusion from the race.

Round Procedure:

Qualifying:

We will do 4 qualification runs in the week before the first race to determine tier 1,2 and maybe tier 3. See the dates in the #📅event-calender . At least 2 drivers of a team have to set a time. For the grid order we count the 2 fastest clean laps of all drivers from one team. The added times will give the final order. Every driver can participate in qualification only once. The fastest 10 Teams will go to the Super Pole. Should a driver pause their game during qualifying, we ask that you pull over to the side or going back to the pitlane so that you don’t obstruct drivers on their qualifying laps. Only times set in the official qualifying lobbies will be counted, times set in free practice do not count.

Super Pole Shootout Run:

The Super Pole run will be held in an extra session for the top ten qualifiers from the previous sessions. In the shootout all teams have one outlap, then one flying lap to set their time and then one inlap. There are no other cars on the track. We will start with the 10th placed team from the qualifying sessions. When a car has finished its flying lap the next team leaves the box for the outlapp as commanded by the race marshall. If a team cannot set a clean lap during the shootout they will start at the end of the top ten depending on their qualification position before. A team can send any driver he want's to participate. The Superpole Shootout driver doesn't have to make the first stint.

Formation Lap and Race Start:

A short warm-up lap is driven at the start of the race. All drivers adhere to the position specified by Assetto Corsa Competizione. If a driver leaves this position for too long, he is put back automatically in the pit lane and starts from behind.
The first race lap is used as an additional formation lap to sort out the correct starting order and warm up the tires. As soon as the start light turns green, all drivers cautiously pull over to the left side with a maximum of 60 km/h to Form the "waiting lane". Drivers who are further back in the grid than their correct start position will then pull over to the right into the "passing lane" to overtake and slot into their correct start position. Pulling out of the "waiting lane", is not allowed if you don't have to overtake others in order to reach your correct start position. As long as a driver is in the correct grid position he is not allowed to overtake until the race has officially started. Extreme caution is necessary to ensure that nobody gets hit.
When all positions are sorted the Polesetter and all Drivers are to follow the safteycar in single file and are now free to use the whole track width to warm up their tires and brakes. Heavy accelerating and braking is not allowed and will be punished be the marshalls.
When the saftey car reaches the entry of the pitlane the drivers continue in single file with 5 meters distance to the car in front with 70 km/h. When each car exits the last corner onto the start/finish straight it is allowed to overtake and accelerate to race pace. If a car accelerates too early or isn't in the right position the team gets a 30 second penalty.

All stints, restarts will do the same procedure.
Stint 1 and 2 will use the starting order from the qualification sessions. Stint 3 will use the finish order from stint 1, stint 4 from stint 2.

Weather

The weather for all qualification rounds will be the weather as from 10th April at 11 AM local time at Laguna Seca.
For the top ten shoutout we use the weather from the Friday the 16th April at 3 PM local time.

For the race we use the weather from Saturday the 17th April local time at. It will be from a forecast at windy.com.

Stint 1 8AM, Stint 2 10AM, Stint 3 12PM, Stint 4 2PM

All sessions have fixed weather settings with no randomness so the weather will stay the same throughout each stint.

However due calculations of the game, the temperature is maybe a little bit different to the settings we have done and has to be accepted.

Flags

a) Yellow flag ​
This is a signal of danger with the following meanings: - Reduce your speed, do not overtake, and be prepared to change direction. There is a hazard beside or partly on the track. It must be evident that a driver has reduced speed; this means a driver is expected to have braked earlier and/or noticeably reduced speed in that sector.

b) Blue flag ​
This is an indication to a driver that he is about to be overtaken/lapped. It has different meanings during practice and the race. At all times: - that flag displayed to a driver leaving the pits if traffic is approaching on the track.​ During practice: - A faster car is close behind you and is about to overtake you.​ During the race: - The flag is showed to a car about to be lapped, if the driver does not seem to be making full use of his rear-view mirrors. When shown, the driver concerned must allow the following car to pass in a safe way at the earliest opportunity.

c) Blue Flag Unlapping
You are allowed to lap back as long as you don't hinder the driver in front of you or force him to leave his ideal line.

d) White flag ​
This flag will be waved and is used to indicate to the driver that there is a much slower vehicle on the sector of track controlled by that flag point.

e) Green flag ​
This flag indicates that the track is clear: it will be shown immediately after the incident that necessitated the use of yellow flags. It may also be used, if deemed necessary by the Clerk of the Course, to signal the start of a warm-up lap or the start of a practice session.

Race End:

After the first finish his race, all drivers can finished their lap for the end of the race. After the last stint please all drivers drive a complete lap and then into the pit lane. Everyone is allowed to spin donuts. For the streamer, the time is used to play the national anthem of the winner and a virtual award ceremony is held in the stream.

Server Crash:

The following rules apply in the event of a server crash. The race director sets the server new with the rest time or at least 50 min race and a mandatory pitstop. The server is restarted and all drivers rejoin. A server crash is when more than 5 cars loose connection to the lobby at the same time. This rule can be changed by the race director if necessary. It's not necessary to stop other lobbys. We will convert the time to fit with the other Lobbys.

Aggressive Driving:

If a participant drives too aggressively (f.ex forcing their way past another driver) or tries to perform dangerous overtakes, they will be warned or punished by the marshals. ACC GT Masters encourages fair and conservative driving to avoid accidents.

Overtaking:

Overtakes should be set up cleanly and should not be f.ex an overly optimistic dive from far back. Sometimes a bit of contact, such as rubbing doors, isn’t avoidable, but we ask the drivers to keep contact to an absolute minimum. Allowing faster drivers past in order to not lose time is advised. Violent and aggressive fighting can often lead to accidents and should therefore be avoided. If a driver overtakes another driver illegally (f.ex cutting a corner), they must return the position within a short time.

Lapped Traffic:

Cars that are one or more laps down must yield and give way to faster cars. As such, it is recommended that the lapped car moves aside in time to allow the faster driver to take the racing line. In order to avoid misunderstandings and accidents while lapping cars, we ask that the drivers communicate with each other in the party.

Pulling Over:

Should a driver pause their game during the race, we ask that they pull over and park off the track, away from the racing line to not obstruct the other drivers.

Accidents:

Accidents are defined as incidents between two or more drivers. These were either seen by the marshals directly or reported to them. The following points are classed as accidents:

Causing a collision
Distracting another driver from the race
Illegal defending (f.ex swerving to block under braking)
Illegal overtaking (f.ex cutting a corner to get past)
Violating the race rules
Ramming, spinning drivers out, etc.
Driving the wrong way around the track.

Pit Stops:

One mandatory pit stops must be completed with tyre change. Teams are free to stop more if they want to.

Entering the Pitlane/Merging with traffic:

If a driver is in a group of cars close to each other, the driver must avoid any crashes due to miscommunication. Drivers must observe the pit entry lines. When leaving the pit exit line must be observed and must never be crossed.

Drivers leaving the pitlane must yield to faster cars on track and make sure they do not impede other drivers when rejoining. Traffic at race speed has right of way until the next braking zone after the pit exit, or until the driver leaving the pits has gotten up to race speed.

Protests:

Drivers may submit a written protest to the marshals up to 24 hours after the race. ACC GT Masters Endurance asks that you record any accidents you are involved in during the race (Use the save button in acc or press the Xbox button, and then the X button) as a clip and then send the video to the marshals within 24 hours. We also ask that you do not share these clips publicly (make sure to turn off automatic uploading), but instead send them to the marshals via OneDrive, which is a free app on the Xbox.

The marshals will then evaluate the protest and impose penalties as they see fit. If one of the marshals is involved in a protest, the other marshals will evaluate the protest and steward the incident. If there are protests from drivers during the races themselves which demand immediate action, the marshals will discuss it and decide on the spot. The following races may then be postponed accordingly.

Oftentimes, drivers can resolve their differences after the race once they have cooled down without needing to send a protest to the marshals. We ask that during the races, you don’t insult other drivers that you had accidents with; doing so will lead to an exclusion from the race.

Penalties:

Possible penalties:

Possible penalties for misconduct include warnings, points deductions (-2, -5, -10, -25), disqualification from the race, time penalties, drive-through penalty, exclusion from the series.

After three warnings against a team in a race , a drive-through penalty is imposed. This has to be done in the first three laps of the next race. If the third warning is issued after the last race, the driver receives a 30-second time penalty, which is counted towards the result of the last race.

Track Limits:

Cutting or consistently going beyond the track limits in order to gain an advantage is prohibited and will be punished. If you cut a corner or extended an exit, you must clearly and intently lift off the accelerator to negate the time gained. If you go beyond the track limits due to out-braking yourself or making a mistake, you also must ensure you don’t gain any time/lift off in case you did gain an advantage. If you see other drivers disregarding track limits, we ask that you take a video of it and submit it as a protest. This is for the cases that somebody found a glitch in the game. and use it for his own advance.

Ramming and Crashing:

Ramming and crashing are defined as actions where a driver intentionally puts another driver at a disadvantage through contact, regardless of whether there is damage involved or not. Should a driver be doing any of the following things intentionally, they will be punished:

Driving into another driver’s car from behind or from the side (ramming into the back of them, spinning them out, etc.)
Not leaving enough racing room for another driver and causing a crash
Brake-checking and/or braking intentionally early for a turn in order to surprise other drivers in order to cause a crash
Rejoining the track carelessly, not yielding to faster cars, obstructing the drivers on track

Afterwords

“Ask any racer. Any real racer. It doesn’t matter if you win by an inch or a mile. Winning’s winning.”

– Dom Toretto

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Topic starter Posted : 02/04/2021 7:41 am
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